Wednesday, March 21, 2012

Cut and Heal


So for the tutorial I picked I did healing cuts
The biggest part was making the cut and its harder than he makes it look lol
Theres also 3 comps and each have similar items so at times I forgot which one to be in. As I kept making them, it started to get smoother.

I couldn’t really think of a different way to use this… but I didn’t want to do human blood as humans cant heal them self I did blue blood like a alien creature.

Its separated in to three comps
first is the main comp you add most of the effects to make the cut to this.
The second comp is the Cut map it has the texture used for the cut and
The third is the precomp cut, which is the texture and the tracking and has the healing part.
Effects-
CCGlass- Bubbles= change softness and height (depth) of bubble change to alpha to go from a white texture to being transparent and look like footage underneath
Fill =fills are with color= add color wanted  with this you can play with opacity and change the modes (like color burn)
Fast Blur- blurs= change to amount of blur wanted
Curves-color levels=change to alpha and boost color
Simple Choker- disappear= something can fast or slowly disappear in to a central point
HOW TO :
CUT
The first thing I did was add the footage to a comp
Then right click and add tracking to the footage in the between the area where the cut is going to be.
 Press the play (analyze) on the tracking side menu
And a null object, go to the tracking side menu press edit target apply it to the null (you can turn off this visibility)
Bring in the texture and place it where you’d like it (turning it to overlay may help you)
I Applied Curve to make the background of my texture white and to darken and sharpen the black
Select the cut texture and pre-compose it [Name it Cut Map] (this will put the curve and texture in its own comp.)
Make footage a guide (at end when rendering undo so it will render)[also make sure when copying footage its a guide in all other layers]
Open the Cut map Comp
Add a White Solid on the bottom (change the trackmap to L. Inv)
Take the pen tool and mask the part of the texture you want to be the cut.
Copy the footage form the first comp and paste it into the cut map comp

In the first comp duplicate the null (command_D)
Precompose one duplicate null with the cutmap  [name this PreComp Cut] (this way the tracking is in both comps)
Copy the footage form the first comp and paste it into the PreComp Cut

Go to first comp add CC Glass (effect, Stylize) to footage
Change Bump map to Cut Pre Comp, softness 0, property alpha, height 2, Dis 50 (these can be change to how you want it to look at the end)
 Still in the First comp add Fill (effect, generate) to the pre comp (change to color you want)
give it a Classic color burn in its mode (you can play with the opacity in this)
Duplicate this layer and add fast blur (effect, blur) change level to 10
Add Curves, change to alpha and bust the color a little

Now you can go back to the footage and change the glass effect’s softness, height, lighting and shading.
HEAL
To heal you are going to go in your Pre Comp Cut composition and on the cut map add Simple Choker (effect, Matte)
Add keyframe to beginning of heal
Move to point where wound is completely healed and up the chocker to make the wound disappear 
(play with the speed by adding and moving keyframes to get the look you want) 

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